On November 15, the developers set up a Piposh campaign on crowdfunding site Patreon for fans of the series to be able to contribute financially to the reboot. In mid September, he posted to Facebook asking for developers and designers to contact him via private message to work on an upcoming Piposh project. On September 18, 2018, Ronen Gluzman announced on the Facebook group for GamesIS – a non-profit organisation promoting and supporting the Israeli digital gaming industry – that he was currently working on four gaming projects, without mentioning Piposh. However the developers were interested in getting Shai Avivi to reprise his role. Additionally Mani Peer has similarly died since the original games were published. Noting that the voice actor for Fritz von Bezzez, Amos Shuv died in 2015, Roy acknowledged that they would have to find a creative solution to putting him into the game as a guest star is they chose to. In November 2018, Ronen suggested the plot might revolve around Piposh trying to sabotage a Hollywood production in order to promote himself to leading man, only for his plan to be halted by the discovery of a murder. A new character – Egyptian film star Tawfiq Bibush – is being given a three-dimensional personality. Meanwhile, the title's game world is being designed to be "rich, diverse and intriguing", and animations are intended to be an improvement. Dweck has noted the level of creative freedom the team has, in that while character designs are being kept to the same proportions as the original, the team is able to build upon the "grotesque.unique, wild style" of the original game. The Gluzmans chose this as they could see finished visual assets very quickly. The "interactive, serialized adventure" will feature two-dimensional graphics as in the first two games of the series, moving way from the 3D animation used in the third title. However, later they decided to release the entire game in one for early 2020. Segmenting the title was to allow the development time to be dramatically shortened, with the first chapter able be released within a year. Secondly, taking a cue from Telltale Games projects like The Walking Dead the originally plan was to divide the experience into easy-to-digest chapters of three to four hours each, with decisions affecting the future narrative. One way they did this is to make it compatible with mobile devices. While at the time of the original Piposh's release its target audience was a relatively small niche who understood computer games and how to operate them, in the 2010s the developers wanted to make the game accessible to the mass market. Ronen said they're "working out of the joy of creation" since its development cannot be justified from a financial perspective, noting that he closed Guillotine down in 2003 specifically due to a lack of sales. He has acknowledged that there had never been a logical business strategy behind Piposh, which extends to this title. Ronen has noted that the staff members resurrecting the game were once the generation that grew up on it, who genuinely want it to come back. The animation team consists of Adir Priewer working on character design and Amir Dwek designing the game world. Meanwhile, Gal Pasternak and Gal Hajaj are working on the technical aspects, while Elad Tabakov is managing the project. As with the 1999's Piposh, the brothers are writing the title. While the original game was created by only the Gluzmans, the new title has a team of seven people. While they were originally just toying with the idea, it became a reality when Elad Tabakov – a long-time fan of the series who had become aware of the conversation – brought the brothers to his hometown of Haifa to commence development. Having not seen each other since the development of the original Piposh in 1999, the duo met up in 2018 and found that Piposh was the first topic that came up. Ronen had resisted the urge to revisiting the series earlier, as "the trauma of creating a computer game of such a megalomaniac size is still well remembered" he empathised with a fan-made project from 2008 earlier that was cancelled early. Over the years, a large community of fans who loved and reminisced over the series "ran Facebook groups, organized events and constantly asked for a new game". The push for a new entry in the franchise had been organised by a grassroots movement for many years loyal fans had created two popular Facebook pages named "פיפוש / Piposh" and "חזי פיפוש", had regularly met up at Piposh conventions, and had been building anticipation. This list is periodically updated by a bot.The original game's creators Renan and Roy Gluzman announced that after 20 years since working on the series together, they would reunite to reboot Piposh.
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